Game Seasons

The “Game Seasons” pages summarize the team’s season for specific years. Each page contains a description of our robot for the year, the awards we won, and some of the competitions we attended.

Relic Recovery 2017-2018:

In Relic Recovery, robots move jewels, place gylphs into a cryptobox, complete a cipher in the cryptobox, and recover a relic. Our team’s season for this year can be found here: Relic Recovery Season

Here’s Relic Recovery’s introduction video:

Velocity Vortex 2016-2017:

In Velocity Vortex, robots must lift yoga balls up 5 ft, navigate to glowing beacons, and launch wiffle balls into scoring baskets. Our team’s season for this year can be found here: Velocity Vortex Season

Here’s Velocity Vortex’s introduction video:

Res-Q 2015-2016:

In Res-Q, teams built robots to climb steep “mountains”, navigate to glowing beacons, and maneuver plastic people figures around the field. Our team’s season for this year can be found here: Res-Q Season

Here’s Res-Q’s introduction video:

Cascade Effect 2014-2015:

Cascade Effect’s challenges included collecting and dropping wiffle balls into goals, navigating via infrared signals, and transporting “rolling goals” from place to place. Our team’s season for this year can be found here: Cascade Effect Season

Here’s Cascade Effect’s introduction video: